fix(gles): Only use sampler2DShadow if comparison samplers are used #8301
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
When declaring a
texture_depth_2d
in a shader, naga always outputs the texture uniform as type sampler2DShadow. When only interested in depth values and not comparisons, this breaks. This PR only usessampler2DShadow
when a comparison sampler is used for it. This is the only fix that I could come up with that only impacts the gles part.